Also allows saving inside a package folders.Įditor: Added null protection in AssetStore provider when trying to display data as a table.Įditor: Added try/catch when calling custom indexers so they cannot crash the whole indexing process.Įditor: Changed search result count label color to be more clear when selected and hovered.Įditor: Ensure AssetChangeSet.empty is properly setup even if the default constructor is used. Previously an InvalidOperationException would be thrown saying "Reflection data was not set up by an Initialize() call.".Ĭore: Fixed issue where JobsUtility.ThreadIndex may return invalid results on some platforms which could result in crashes or undefined behaviour in parallel jobs.Įditor: Added more validation when saving scene template (handled outside project). IL2CPP: Ensure we get a MissingMethodException instead of a runtime crash in native code for non-AOT'd methods.ĢD: Clean up Brush Editors when Tile Palette window is opened and enabled.ĢD: Fixed graphical artefact where 2D sprite only rendered a portion of a texture when the global mipmap limit was set to anything other than full-res in the Player quality settings and when the corresponding quality settings was selected at runtime.ĢD: Fixed issue where GameObjects instantiated from a Tile are created, destroyed and created again when SetTile is called on a position that already contains an existing Tile.Īndroid: Fixed 'back button' press on VideoPlayer.Īndroid: Fixed updateUnit圜ommandLineArguments call in UnityPlayerGameActivity.java, this fixes command line argument passing to UnityPlayer.Īndroid: Set id for mSurfaceView in UnityPlayerGameActivity.java before initializing Unity runtime, in case we have an early access to this class.Īndroid: The 'Filter Touches When Obscured' Player Setting is now respected by the new input system.Īudio: Updated the play-on-awake tooltip on the AudioSource.Ĭore: Allows NativeArray.Dispose(JobHandle) to be callabled from a Burst compiled function.Graphics: Added: Added AsyncGPUReadbackRequest.forcePlayerLoopUpdate. HDRP: Added "WorldSpacePosition" to fullscreen debug modes.Īndroid: Added: Expose nningOnMainThread in java.XR SRP: Performance degradation when comparing Android Quest 2 builds across 2020.x Vulkan: Oculus Quest 2 build does not work when built with Vulkan Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects - Legacy: Crash on ParticleSystemUpdateData::Release() when opening or playing a Particle System prefab The Automatic decal technique now prefers the D-Buffer technique if Accurate G-Buffer Normals are enabled. URP: Updated the documentation to mention that the Screen Space decal technique does not support blending of normals when using the Deferred rendering path with Accurate G-Buffer Normals enabled. Universal RP: URP TAA implementation leaks accumulation buffers when entering the Play Mode Universal RP: Shader Graph Editor Main Preview window is blank Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios Project Browser: Project Browser shows package resources when package visibility is disabled Optimization: Editor crashes when EditorUtility.UnloadUnusedAssetsImmediate is called Oculus: OculusXR has worse performance than OpenXR when built Metal: Rendering freezes when the orientation is changed ![]() ![]() MacOS: Crash on objc_msgSend when the Editor UI gets redrawn ![]() Graphics: Disable Vulkan DebugUtilsLabels for Linux AMD due to driver crash bug GI: Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish. 2D: Fix: NullReferenceException error when creating new Lens Flare Data for Lens Flare (SRP) componentĮditor: Fixed for 2023.1.X: UUM-34235: Inspector override marker UI is not updated after "Apply All"Įditor: Fixed VisualElement scheduler that may not run task in order when throttlingĮditor Window Management: 2D projects created with versions from 2023.1.0a25 to 2023.1.0b4 fail to upgrade to 2023.1.0b9 and later 2023.1.0bX versions
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